Film Review 2017 - #16 '9'
9 (2009)
I had high hopes for this. Funky-looking little robot creatures in a post-apocalyptic landscape; produced by the company responsible for the awesome Coraline; Tim Burton on the production team; and I’m a sucker for clever animated movies.
I had high hopes for this. Funky-looking little robot creatures in a post-apocalyptic landscape; produced by the company responsible for the awesome Coraline; Tim Burton on the production team; and I’m a sucker for clever animated movies.
The
animation is indeed amazing; but the cleverness is not.
The film’s
premise is that the humans and the machines have obliterated one another in a war and
that, like wee mammals after the dinosaurs had that incident with the asteroid,
a small community of robots made from cloth, zips and some nifty electronics are
all that’s left.
Not quite all,
of course, because some baddies have survived too, and the film’s story-line is
essentially concerned with a fight between the baddies and the little cloth robots. (There are nine of the little cloth robots,
and the ninth – called 9 – is the ‘hero’, hence the title for the movie.)
What sort of
values do the little robots have? What
sort of world might they make if they win?
Do they compete with one another or do they collaborate? Does victory lie through cunning, hard-work
or magic? What message do they have for
us, those of us living in the ‘real world’ where the humans and the machines
are trying to figure out how to live together?
Plenty of
room, methinks, to explore these issues.
Instead, 9
is just messy. Things are teed up and
then abandoned. Characters are almost
developed but then drift away. Ideas are
half-formulated and then ignored. Scenes
happen, and then there are more scenes, but the joins are opaque or confusing. Worst of all, the ‘rules of the game’, the
film’s internal logic, simply doesn’t function properly.
It’s only
pretend, of course, and it’s all computer-generated stuff, but if the ‘suspension
of disbelief’ is to work – which it surely must if art is to fulfil its aims
and obligations – then the internal logic of the thing has to work. We can buy into little cloth robots that know
how to talk and use tools, and it makes sense if they then use some amazing
tool to climb or run or kill a baddie. But
it doesn’t make sense if they suddenly use, say, magic powers, powers that they
didn’t use a moment ago when they could have done. Or if their size makes something hard for
them one moment but not the next. And so
on.
So whilst I absolutely
loved the rendering of the little cloth robots, and the steam-punk landscape
and machinery was fascinating to look at, I did not enjoy the experience of
sitting through this film. Perhaps I’m
being a bit harsh – it was, after all, just an animated movie – but in these
dark and strange times, I think it’s reasonable to hope that a film about the
war between the humans and the machines will at least help us to think about it
a bit. 9, unfortunately, didn’t do that,
which is a shame.
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